Dark souls remastered review: remastered servers.
Dark souls remastered review: remastered servers.
Title: Dark Souls
Release: Remaster- May 25th 2018 (like a day earlier on Steam) Original- 22nd September 2011
Developer: From Software
Platforms: PC, PS4, XBONE. Switch (not out at the time of writing)
Dark Souls is very much the game that started it all, the memes - the mainstream attention and all the other nonsense. I know Demon's souls came before Dark Souls, but if you want to be that pedantic then we'd end up talking about King's Field.
I didn't always love Dark Souls; in fact when I played the initial few times I despised it; I believed it to be an overly difficult broken game that was difficult for the sake of being difficult. Alas, I was young, and dumb, and couldn't get past asylum demon. Then once I had battered my head against an unmoving foe for long enough and I finally killed Taurus Demon, who for the longest time was the wall I couldn't break down - although, now in my wisdom about Dark Souls I know that you can actually skip Taurus Demon; provides you have the master key of course. Back then I picked black firebombs and used them on Asylum Demon so I could get the big hammer I never used. Again, shows how little I knew about the game. But that's where the love of Dark Souls comes from the fact that there's so many ways to play it, that it feels more organic and free to move around than any open world game and exploring is pretty much guaranteed to lead to a new area, enemy, or item: that's why the first playthrough of Dark Souls is something that any seasoned player yearns to experience again, but instead they do so many different challenge runs to try and make the game they know so well feel fresh; obviously I'm generalising a bit here, some people - me included - play Dark Souls relatively normally just because it's a really fun game. That being said, Dark Souls is no where even close to being a perfect game: there's so many glitches and bugs that they could fill the river Nile, the servers were so broken the only people you met online just seemed to be hackers, the game looked alright but had so many horrible textures such as entirely flat trees and lava so bright it actually hurt you eyes, enemies and especially bosses were just placed in areas after the second half of the game and it just felt the devs had no ideas for anything to put there so they just copied and pasted a few bosses, the second half of the game is honestly quite lackluster, and finally Bed of Chaos. But! From Software then announced a Dark Souls remastered and we all knew all these issues would be fixed, right?
Presentation
Let's start with what everyone obviously cares about the most, the game looks... Shinier? The lighting is really nice. There's still flat trees and disgusting looking ladders. The reason I started with this is simply because this is all nit-picky, I don't like the filters that appear every time you go into a new area, I don't like how every piece of foliage and decoration is 2D and they just hope you won't notice, I don't like how pretty much everything is the same as how it looked in Dark Souls. Again, it's all just a big nit-pick. Designs wise; it's dark Souls, some enemies don't look the best some are repeated (especially bosses), the areas are quite good looking and fun to explore (except shittown and lavatown). What I will say though is that I don't find many of the Dark Souls soundtrack that memorable, unlike Bloodborne, I just find the songs from the first Dark Souls; save a few, largely forgettable – not that they're bad just there's not really much that stands out to me in regards to the music. Whilst we're speaking about sound, I have a question. Was Dark Souls always this quiet? I remember that there isn't any music when you're just running around but I definitely remember some sort of ambient noise or background noise but in the remaster, there was so many times where there was just no sound coming from the game, it was dead silent and I don't know if it was intended or not. Also, when you're a phantom even your rolling and footsteps are silent which just kept putting me off.
Story
Yeah; no. I'm not going into that.
Gameplay
Again; there's really not much to be said except it's Dark Souls. You can parry because this is the only Souls game where parrying is worth a damn, you can roll to dodge, fat roll is awful, medium roll is worthless and fast roll is the only R I G H T way to play Dark Souls. You can find different weapons and armour, you can improve each (although improving armour is pretty pointless). There's quite a bit to this game with loads of different weapons that mean each playthrough could be completely different; or just find a weapon and playstyle you like and just do that over and over. (I.e. Black knight great sword with a pure strength build) I have used faith and magic though and its pretty OP. This is all about the original though. The two notable gameplay changes in the remaster are being able to use more consumables at a time rather than one by one and being able to actually re-map buttons. I honestly don't have much to say now, its Dark Souls.
All in all, its Dark Souls. Its another remaster where they've just ported the game to the next gen, changed the lighting a bit and made somethings a bit shiny, the quality of life improvements mean that it is a better remaster than what Bethesda could do but then again that's like saying you're smarter than a braindead carrot 'but carrots don't have brains, how could be brain dead?' Exactly, that's my point. On the plus side for a lot of people the working servers and rekindled community is worth the money alone. So; if you want a game with working online then get the remaster, if not; then you'd still have to get the remaster 'cause they took the original off Steam.
I also preferred the original cover art with Artorias on.
The Skyrim of remasters/10
https://soundcloud.com/dawn-of-the-winter-moon



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